Tag: gamedesign
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Making new games for old consoles
The Guardian has a piece about new games designed for consoles of the past. And more specifically, about this wave of new games released on “old-school cartridges”. As usual with this kind of piece, the topic of “authenticity” is mentioned, as a motivation. More interestingly, the “unexpected cool factor of physical media” is also highlighted,…
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“Why using old cartdriges?”
Seen on the website of Iodine Dynamics, which recently “What Remains”, an 8-bit game for the NES console (released in 1985) that blends visual novel and adventure elements: Why blogging this? An interesting project that illustrates the kind of practices we are interested in here. Designing a game in 2019 on a console released thirty…