Seen on the website of Iodine Dynamics, which recently “What Remains”, an 8-bit game for the NES console (released in 1985) that blends visual novel and adventure elements:
Why blogging this? An interesting project that illustrates the kind of practices we are interested in here. Designing a game in 2019 on a console released thirty years before doesn’t mean it’s about privileging the past, mostly because game designed evolved and that the way to imagine game imaginary/design has changed… which is why this is not an example of “retrogaming” even though the aesthetic is close to the one of the 1980s, it’s much more than that, and we’re not sure such a game could have been produced (conceptually) back in the days.
“Why using old cartdriges?”
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