Tag: videogame
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Retrospeculative Design
This afternoon on the INPUT POKE SAVE Discord server that the UNIL-EPFL Gamelab put together, I attended a presentation by my colleague Douglas about is projects. Based on a series of examples, he used the term “retrospeculative Design” that he coined with Antonin Fourneau. A term that refers to the sort of design approach he…
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Homebrew game characteristics
Listening to a talk by Melanie Swalwell about her recent book called “Homebrew Gaming and the Beginnings of Vernacular Digitality”. Her definition of homebrew game characteristics are quite relevant to us in the project, as they clarify what it corresponds to:
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“Why using old cartdriges?”
Seen on the website of Iodine Dynamics, which recently “What Remains”, an 8-bit game for the NES console (released in 1985) that blends visual novel and adventure elements: Why blogging this? An interesting project that illustrates the kind of practices we are interested in here. Designing a game in 2019 on a console released thirty…